![]() ![]() However, the Cylon Nemesis is a far superior scout by redirecting power to its tech bay, the Cylon Nemesis can have a DRADIS range in excess of 10 km. As guided weapons like missiles cannot be fired until targets have been identified, this makes the Manticore pair well with missile-oriented ships.Ĭompared to the Cylon Nemesis, the Manticore easily outguns its Cylon counterpart. ![]() This makes it the most effective Colonial scout ship. The Manticore Class is a swift corvette, with a strong emphasis on speed and its DRADIS range. Thruster boosting reduces your ship's mobility, scanning range, and firepower, so use it only outside of battle.īase Game Manticore Class Turning this on will reduce the effectiveness of all subsystems, but sharply increase your ship's speed. To repair damaged subsystems: as with hacking, if at any point you need a crucial subsystem (like Navigation or Fire Control) repaired, adopt a defensive stance to get it repaired quickly.įinally, there is also a Boost Thrusters option.To resist and counter Cylon hacking attacks: the Tech Bay subsystem determines the strength of your ship's Firewall, which Cylons must reduce to zero before hacking your subsystems. ![]() To increase scanning range: although a ship in a defensive posture will not move as quickly, a defensive posture will improve scanning range allowing you to see the enemy before they see you.To fight off boarding parties: the Armoury subsystem increases the number of Marines on your ship, as well as their Armour stat.The ship is using flak to damage enemy fighters or missiles: flak effectiveness is determined by the Armoury subsystem.Your ship is under heavy attack a defensive posture increases the power of the Engineering subsystem, which provides a damage reduction.A neutral stance provides the best manoeuvrability in turns, and the best vertical mobility necessary in multiplayer. Offensive stances are powerful once your ships are in position, but the reduction in diving abilities (especially important as most Colonial ships have their guns aimed upwards) makes adopting offensive stances risky in multiplayer. Adding a CIC officer will allow your ships to adopt more extreme stances, going as high as +9 or +10 to either offensive or defensive stances, making ships extremely powerful. Without an officer (and by extension, in Skirmish and Multiplayer), your ships can go to +4 Offensive to +4 Defensive. The power of these postures is dependent on the rank and skills of an attached CIC officer. A Defensive Posture will redirect strength away from Navigation and Fire Control and towards Hangar, Engineering, Tech Bay, and Armoury. An Offensive Posture will redirect strength away from the Armoury, Hangar, Engineering, and towards Fire Control. Colonial vessels can operate from one of two stances, or postures. ![]()
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